Close
Close
Advanced Search

Land of the Free: Wargames Rules for North America 1754–1815Click to magnify
Quick Preview
/gs_flipbook/flip.php?xml=/demo_xml/140219.xml&w=500&h=318
Full‑size Preview
https://watermark.drivethrurpg.com/pdf_previews/140219-sample.pdf

Land of the Free: Wargames Rules for North America 1754–1815

ADD TO WISHLIST >

England and France set upon the New World with a fury, building settlements whenever they could hack a clearing out of the wilderness. Expansion brought them into contact with the natives, with whom they established trade and commerce.

The New World was vast but not nearly big enough for the ambitions of these powers and conflict was inevitable. In Europe they call it the Seven Years’ War, but in the New World the French and Indian War was fought for dominance over this new land. Nine long years of bloodshed saw England triumphant, but the war had placed great burdens upon colonist and King alike. Tariffs were created to pay for the war but the newly formed colonies quickly realized they were being treated unfairly. “No taxation without representation” became the rallying cry and a cultural revolution ignited into full rebellion.

The American Revolution birthed a new nation that faced trials from the very beginning, not least a new conflict against England – the War of 1812. After nearly three years of warfare, the young nation stood strong and started down the road to becoming a new world power. What makes this game different? This set of rules allows players to start with small warbands of 10–20 miniatures of any scale and develop their forces over time, building them up into armies of hundreds of models! No matter the size of a player’s collection, these rules will provide an enjoyable game. Each player will build their forces using a unique system of command points. Throughout the game these command points will be used to perform actions, resolve morale tests, and reduce the enemy’s will to fight. Resource management is determining what command points will be used for which elements and which actions. Risk management is evaluating whether you should extend your command point resources at the danger or exhausting your army and making them susceptible to counter-attack. Victory is determined by who holds the field of battle and which objectives were achieved.

Note: This digital edition includes the PDF and ePub versions of the book.

More Wargaming rules from Osprey Publishing

Across A Deadly Field – Regimental Rules for Civil War Battles

Written by John Hill, designer of the Johnny Reb series, Across a Deadly Field offers both new and experienced wargamers a fast-paced and dynamic game where even a single regiment can make the difference between victory and defeat.

Bolt Action: World War II Wargames Rules

Written by veteran game designers Alessio Cavatore and Rick Priestley, Bolt Action provides all the rules needed to bring the great battles of World War II to your tabletop.

In Her Majesty's Name: Steampunk Skirmish Wargaming Rules

"The authors have done a very good job of creating a simple, effective set of rules which has all of the steampunk flavour that you could want. The core mechanics are simple to learn and easy to remember." – Miniature Wargames

pixel_trans.gif
pixel_trans.gif
 
 Customers Who Bought this Title also Purchased
pixel_trans.gif
pixel_trans.gif
Reviews (0)
Discussions (0)
Narrow Results
$ to $
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!















Product Information
Copper seller
Author(s)
Artist(s)
Pages
192
File Size:
71.38 MB
Format
Original electronic Click for more information
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

For PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.

For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
pixel_trans.gif
Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
File Last Updated:
November 20, 2014
This title was added to our catalog on November 20, 2014.